Scaleform offices will remain in Greenbelt, Maryland. “We will finally realize our long standing vision of integrating 2D and 3D authoring technology while continuing our commitment to deliver leading-edge real-time graphics solutions to our customers.”Īs part of the acquisition, Brendan Iribe, along with Scaleform’s Chief Technology Officer, Michael Antonov, and Chief Operating Officer, Marc Bennett, will join the leadership team in Autodesk Media & Entertainment. “Our combined technologies will not only provide game developers with an improved authoring environment and runtime solution, but will also apply to the broader interactive entertainment industry ranging from film to mobile to the web” said Brendan Iribe, President and Chief Executive Officer of Scaleform. We expect the integration of Scaleform to allow us to innovate faster and help further improve the game creation process for online, console, and mobile development.”
![autodesk scaleform gfx autodesk scaleform gfx](https://s.yimg.com/ny/api/res/1.2/hO62rYhxv1q3tXUCxPYE7A--/YXBwaWQ9aGlnaGxhbmRlcjt3PTY0MDtoPTQwNA--/https://s.yimg.com/uu/api/res/1.2/6pcgkv204SJikYfDL6B9gA--~B/aD0zNzk7dz02MDA7YXBwaWQ9eXRhY2h5b24-/https://www.blogcdn.com/www.engadget.com/media/2012/07/scaleform-07-10-12-01.jpg)
“The Scaleform team will bring a wealth of expertise in creating highly optimized runtime solutions for PCs, consoles and mobile devices. “The Scaleform acquisition will further Autodesk’s ability to provide customers with more complete workflows to more rapidly develop immersive 3D and casual game experiences,” said Marc Stevens, Vice President, Games, Autodesk Media & Entertainment. Scaleform GFx helps developers take advantage of the 3D hardware acceleration capabilities of modern systems to create cinematic quality menus, in-game heads up displays (HUDs), animated textures, mini-games, and even mobile games and applications. Scaleform’s flagship product, Scaleform GFx, allows development teams to more quickly and easily author game UIs and interactive 3D experiences using popular design tools: Adobe Flash and Adobe Creative Suite software. The transaction is subject to customary closing conditions and expected to close in Autodesk’s first quarter of fiscal 2012 (which ends on April 30, 2011).
![autodesk scaleform gfx autodesk scaleform gfx](https://docs.unrealengine.com/udk/Three/rsrc/Three/Scaleform/ScaleFormHome.jpg)
At the booth you can learn all about recent updates and additions to Scaleform, Beast, Kynapse and HumanIK, and learn how these products can help facilitate streamlined development. Join us at GDC 2012 for the unveiling of Autodesk Gamewares latest product features.
![autodesk scaleform gfx autodesk scaleform gfx](https://www.advanceduninstaller.com/images/aup/eb73f86550d1b60bd78d487bac90c847.jpg)
#Autodesk scaleform gfx portable#
Scaleform’s leading technology has been licensed in the development of at least 800 games across major hardware platforms: PCs, Microsoft Xbox 360, Sony Playstation 3 (PS3), Sony Playstation Portable (PSP), and Nintendo Wii. Visit the Autodesk Gameware Booth at GDC 2012. The company has previously acquired AI developer Kynogon and rendering specialist Illuminate Labs.Īutodesk announced today it intends to acquire Scaleform Corporation, a privately held user interface (UI) tools and middleware company, for approximately $36 million in cash.
#Autodesk scaleform gfx series#
If the acquisition goes through in April as planned, it will mark the latest in a series of Autodesk purchases in the middleware market. The deal, which is still subject to the usual legal ratification, comes with a pretty hefty $36 million price tag: $1 million more than the fee Autodesk paid Avid for Softimage, back in 2008. Scaleform’s GFx toolset in action: a GFx-powered 3D inventory inside Unreal Tournament 3.Īutodesk has announced its intention to acquire games UI tools and middleware developer Scaleform.